COSMOS Missions - Blood Hunt

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COSMOS Missions - Blood Hunt

  • COSMOS: Amarr
  • Agent: Sheroz Amokin


Blood Hunt - Symptoms (1 of 5)

Your presence here in the Ravelin indicates to me that you are interested in stemming the tide of Blood Raiders into Koona. The Blood Raider cult is out in force in this constellation and here in Koona they've made this old imperial fortress their own. Thankfully, they've not been here all that long, so there's still time to do something about it.

The local authorities seem either unable or unwilling to deal with the Blood Raiders once and for all. I've even heard rumors that Lord Methros, the lord of Koona and the nearby Munory, is secretly dealing with the Blood Raiders, or some portion of the cult at least. Be that as it may, all my attempts to get either help from the lord have fallen on deaf ears so far and even my pleas to the Imperial Navy went unanswered.

So I guess it's all up to me. Amarr Constructions have put a lot of money building up their infrastructure here in Araz and we're not about to let some heathen scumbags ruin it all for us. My superiors have granted me a full reign in dealing with the problem, including a vast warchest to reward those willing to aid me in this endeavor. If you're interested I have several assignments lined up for you.

The Blood Raiders are strengthening their defenses as we speak. We will deal with that later, but for now we must put an end to a devilish little scheme of theirs. The Blood Raiders are no fools and they know they will be resisted. So they're expecting a lot of visitors in the Bastion of Blood. They intend to fight them with whatever means at their disposal and not just firepower alone. One of their more cunning plans is to fill bodies they've already drained of all blood with bug devices and Trojan horses. They disperse the bodies around the complex in the hope that someone compassionate, and foolish, enough will pick it up. Once the bug-ridden corpse is inside the ship it can reap all kinds of havoc with it.

Fortunately, the plan is still only in its infancy. The Blood Raiders have started littering the first room in the complex with corpses, but the bug devices are still inactive. That gives us a chance to clean some of the up before they come online, plus kill some Blood Raiders in the process. I want you to enter the Slope and kill a few Corpse Dealers for me. Bring me back some bug-ridden corpses, I want to investigate further what these bug devices can do.

  • Complex kill mission: aquire goods - 3 units of Bug-Ridden Corpse (3 m3)
  • Reward - Amarr Navy Infrared L Crystal
  • Time Bonus (1 hour) - one million credits


Blood Hunt - Morbid Burden (2 of 5)

I doubt your actions against the Corpse Dealers were enough to scare the Blood Raiders out of carrying out their macabre plan. But at least it tells them that we're on to them and once I've analyzed the bug-ridden corpses you brought me, we'll have a better idea how we can foil their plan further. But in the meantime it's time to strike the Blood Raiders at the heart of their operation. The evil cultists have been busy ambushing innocents around the constellation and every day dozens of corpses are brought to here to the Bastion of Blood. Most have been processed with antiseptic agents to hinder rot. The bodies, or what remains of them, are brought in by special couriers called simply Corpse Collectors. Enter the fortress main and hunt them down. Once you've collected a size-able amount of antiseptic biomass return to me with it. Not only are we putting spikes in the Blood Raider's operation, but we're also saving the remains of those they've killed. Hopefully some families will be able to bury their loved ones, instead of having to anxiously wait for years for any news of them.

  • Complex kill mission: aquire goods - 2 units of Antiseptic Biomass (2 m3)
  • Reward - 'Censer' Medium Capacitor Battery I BPC
  • Time Bonus (1.5 hours) - Amarr Navy Infrared M Crystal


Blood Hunt - Remains (3 of 5)

Most of the biomass you brought me is too mixed for DNA analysis, but fortunately some chunks were more or less intact. In fact, my preliminary analysis show that one of the bodies you brought back is that of a member of a minor branch of the Kador family. I still have to conduct further tests, but I'm 99 percent certain that the remains in question are those of one Daryd Kador. The fact that Daryd has been missing for several days further enhances my belief. Now, Daryd is not part of the main branch of the Kador family and stands a long way from the Kador throne. Nevertheless, I feel it is my duty to have his remains brought to the Kadors for proper burial.

As it was you that found him I feel it's only right that you finish the job and bring Daryd Kador's remains home. It's not much of a job, but I can use the time while you're gone to put the final touches on the next step in my personal crusade against the Blood Raider heretics. I have acquired a passkey to the inner most sanctum of the Bastion of Blood and aim to put it to good use through you.

  • Courier mission - Transport 1 unit of Noble Remains (0.1 m3)
  • Reward - 900k credits
  • Time Bonus (7 days, 15 hours and 20 minutes) - Bastion Master Key


Blood Hunt - Cut to the Heart (4 of 5)

The Blood Raiders have centered their operation in the inner most sanctum of the Bastion of Blood, the Treasure Chamber. They started by erecting an altar where they perform their despicable rituals and sacrifices. But that is not what concerns us. We want to hinder the Blood Raiders in strengthening their position here in Araz, not put a stop to their vile customs. The Blood Raiders are constructing a huge power generator in the chamber. Once operational it will generate enough power for the Blood Raiders to operate an insane amount of defensive structures in there. Destroying the generator building now is a huge kick in the groin for the Blood Raiders, plus it will allow us to continue harassing the Blood Raiders in the Treasure Chamber while their mega defense systems are not operational.

The passkey I gave you, the Bastion Master Key, was built by Amarr Constructions centuries ago, which explains how I got my hands on it. It will give you access to the Treasure Chamber and you can bring some friends along. But be very careful because the gate reconfigures its access algorithms each time it's used, so you can use the passkey only once. Which means you only get one shot at completing this assignment. Fail and we're through.

Before you panic I've did some research to help you prepare. Most likely you'll be confronted by a squadron of Blood Raider destroyers the moment you enter the chamber. The generator building is guarded by a few battleships, supported by several battlecruisers and a few elite frigates. Be careful of the frigates, as they can warp scramble you. I want you to destroy the generator building, but otherwise I leave the planning of this operation in your capable hands.

  • Complex kill mission: aquire goods - 1 unit of Generator Debris (1 m3)
  • Reward - 'Ballista' Tachyon Beam Laser I BPC
  • Time Bonus (1 hour and 30 minutes) - 1.2 million credits

Be well prepared for this mission. You need to go through the last gate of the "Bastion of Blood"-Complex in Koona and fight off 3 battleships, several cruisers and frigates. The frigates will warp scramble and webify your ship. You have only one try since the Bastion Master Key is consumed when you activate the gate.


Blood Hunt - Surgical Strike (5 of 5)

Thanks to you the Blood Raiders have been dealt severe blows here in Koona. Hopefully it will set their timetable back some weeks and even make them abandon the Bastion all together. I feel there's little to be gained to harass them further here in Koona. If we really want to hurt the Blood Raiders we must attack higher up the hierarchy.

The local lord over the Garisas system here in Araz, Baron Bartezo Maphante, has long since lost his autonomy in the system. It is now run by criminal elements and merchant guilds. Thus, it was easy for the Blood Raiders to establish themselves in force there. Now, the whole Blood Raider operation in the constellation is run from Garisas. It is thus evident that if we really want to put a dent in their operation here, that is were we must hit them.

The Blood Raiders have constructed a massive command outpost in Garisas. It is very well defended, so don't even think of entering it unless you have backup packing a lot of firepower. The Blood Raiders have a battle station there that acts as their command outpost, but that is not our concern. Instead, head for the innermost room in the outpost, the Commander Keep. There you should find the leader of the Blood Raider operation here in Araz, Archpriest Hakram. He is a close friend of Omar Sarikusa, the leader of the Blood Raiders, and is acting on his behalf here in Araz. If we take him out their whole operation will be thrown into jeopardy, which might allow us and the local authorities willing to do something, the chance to drive the Blood Raiders out for good. Bring me the Archpriest's head to complete this assignment and you will have done not only Amarr Constructions, but the whole Amarr Empire, a great service.

This is an important mission, which will have significant impact on your faction standings.

  • Deadspace kill mission: aquire goods - 1 unit of Archpriest Hakram's Head (0.1 m3)
  • Reward - 'Bailey' 1600mm Reinforced Steel Plates I BPC
  • Time Bonus (2 hours) - Memory Augmentation - Standard

Two tier deadspace kill mission. No warp scramblers or webifiers.
4 battleships, several cruisers and frigates in 1st pocket; Instant agro of one group (including 2 BS).
3 battleships, several cruisers and frigates in 2nd pocket; Instant agro from all NPCs.

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