COSMOS Missions - Secrets Of The Mire Keep

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COSMOS Missions - Secrets Of The Mire Keep

  • COSMOS: Amarr
  • Agent: Kofur Karveran


Secrets Of The Mire Keep (1 of 4)

Mission Briefing

There is a rumor afloat that the ruins of the Mire Keep in Garisas is currently being used as a Blood Raider stronghold. We've known this for many years, but this is the first time rumors such as this have spread so far within the civilian populace. It's causing quite a stir, and the people demand action. With the limited funding we have, a direct assault will hit our wallet quite hard. Not to mention the Blood Raider forces will simply come back in a few months and reclaim the area, or build another base of operations elsewhere in Araz. We also do not want to start a full fledged war with those pirates, not when our military is busy with the Republic and Federation scum.

But even so we need to prove that we're doing something about them. And for that we have you, [Character]. Your first task is to infiltrate the Keep and retrieve some of their bio-engineers within the infamous Blood Factories. I want to know more of what is actually transpiring in there. With knowledge comes power.

We're under a huge amount of pressure, even from the Emperor Family, to rid all of our territories of the Blood Raider religion and the gruesome ritualistic murders committed by it's followers. So don't screw this up, we might not get another chance at this if they know what we're after.

Objective

Find Blood Factories in the Contested Amarr Mire Keep complex in Garisas, and capture Blood Raider scientists from their laboratories inside those structures. Return to your agent once you have captured 5 scientists.

  • Complex kill mission: aquire goods - 5 units of Blood Raider Scientists (15 m3)
  • Reward - 1 million credits
  • Time Bonus (1 hour) - 250k credits


Secrets Of The Mire Keep (2 of 4)

Mission Briefing

It seems that you brought more than just those scientists back with you, [Character]. A squadron of Blood Raider ships apparently followed you through the stargate and have been wrecking havoc in the outlying settlements in Jakri searching for you. While chasing down a few of these rascals our security forces stumbled upon a gold mine, an old smuggler stargate used by the Blood Raiders to enter Jakri unnoticed!

We haven't attempted to attack the stargate yet, and I believe they are unaware that we have discovered it. But that will change soon. So before I send you off to face the vagabonds you brought with you to Jakri, I want you to plug this 'hole' in our security network. As long as their stargate is operational, they will keep sending more ships to look for you and the missing scientists. And we can't have that, now can we ...

Your objectives are probably a little more complicated than you're used to. I want you to fly to their stargate, destroy the guards there, and then wait for more to come through. Take out the next wave of Blood Raiders that appear through the stargate, which should be from 4 to 6 minutes according to our experts, rinse and repeat until they stop sending more forces. This will cause a maximum amount of casualties on their side. I will send in our technicians to disable the stargate once you've accomplished your task.

Objective

Fly to the smuggler stargate erected by the Blood Raiders, eliminate the guards, then destroy all of the waves of pirate ships coming through the gate. Your journal will update once all waves have been destroyed.

  • Kill mission
  • Reward - 'Chainmail' 200mm Reinforced Steel Plates I BPC
  • Time Bonus (4 hours) - 500k credits

One to three cruisers and several frigates per wave. No warp scramblers or webifiers.


Secrets Of The Mire Keep (3 of 4)

Mission Briefing

Now it's time to take care of those troublemakers in Jakri that followed you here from Garisas. They're causing immense destruction and terror while they scour the settlements in search of any trace of your whereabouts. I'm starting to think they've abandoned hope of finding you and have resorted to simply fulfilling their satanic desire to torture and maim those who do not belong to their religious sect.

We've had reports of 4 settlements being attacked recently. They are located in a single pocket of deadspace, connected by acceleration gates. I want you to fly over there and drive them off. If possible destroy all of their ships. And whatever you do, don't visit any of the structures inside the settlements, we'll have trained personnel take care of that later. I do not believe you're prepared to witness the gruesome scene they usually leave behind in their wake.

Objective

Destroy the Blood Raider ships harassing the 4 Amarr settlements.

  • Deadspace kill mission
  • Reward - 'Barbican' 800mm Reinforced Steel Plates I BPC
  • Time Bonus (6 hours) - Neural Boost - Basic

Lots of cruisers and frigates in each deadspace pocket. No warp scramblers or webifiers. No agro on pocket entry.


Secrets Of The Mire Keep (4 of 4)

Mission Briefing

Now for your final mission, [Character]. Our interrogation of the Blood Raider scientists you captured has revealed some terrifying facts. Apparently they have started to use bio-engineering to create human clones by the millions, to accommodate their increasing population. They use these clones in their bloody rituals, even though clones would essentially be considered an 'impure' sacrifice according to their religion. To fool the members of their cult, they slightly alter their facial and body appearance. It seems their old way of mass breeding humans through captive female slaves was not living up to demand, and had to be supplement else causing unrest within the organization.

Our morale obligation is of course to put a stop to this, even though we risk starting an undesirable war. This is my personal command, [Character], and does not come from higher up the chain of command. It is your choice to act on my words, but should you do so then I will reward you.

What I request of you is to destroy the headquarters of the Blood Raiders in Mire Keep within Garisas. It is located inside an asteroid, in an area called 'The Blood Keep'. Bring me evidence of your deed and I will consider the mission accomplished.

This is an important mission, which will have significant impact on your faction standings.

  • Complex kill mission: aquire goods - 1 unit of Anema Bluechip (0.1 m3)
  • Reward - Memory Augmentation - Standard
  • Time Bonus (46 minutes) - 2 units of 'Arquebus' Heavy Beam Laser I

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